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PAC Bounds for Discounted MDPs (1202.3890v1)

Published 17 Feb 2012 in cs.LG

Abstract: We study upper and lower bounds on the sample-complexity of learning near-optimal behaviour in finite-state discounted Markov Decision Processes (MDPs). For the upper bound we make the assumption that each action leads to at most two possible next-states and prove a new bound for a UCRL-style algorithm on the number of time-steps when it is not Probably Approximately Correct (PAC). The new lower bound strengthens previous work by being both more general (it applies to all policies) and tighter. The upper and lower bounds match up to logarithmic factors.

Citations (187)

Summary

  • The paper derives upper and lower Probably Approximately Correct (PAC) bounds for finite-state discounted Markov Decision Processes (MDPs), improving the upper bound factor from 1/(1-γ)⁴ to 1/(1-γ)³ under specific assumptions.
  • The upper bound analysis utilizes a UCRL-style algorithm, a 'knownness' function, and Bernstein’s inequality to achieve tighter concentration results for estimating transition probabilities.
  • A counter-example MDP is constructed to demonstrate a 1/(1-γ)³ lower bound on sample complexity for PAC learning, building on prior strategies.

PAC Bounds for Discounted MDPs: A Methodical Examination

The paper "PAC Bounds for Discounted MDPs" by Tor Lattimore and Marcus Hutter explores the sample-complexity bounds of reinforcement learning algorithms, specifically for finite-state discounted Markov Decision Processes (MDPs). The authors notably focus on upper and lower bounds in the context of Probably Approximately Correct (PAC) learning criteria. Herein, we dissect the contributions and technical insights presented in this compressed yet comprehensive paper.

The upper bound analysis is predicated on a UCRL-style algorithm, with the authors leveraging an assumption that each action can lead to at most two possible next states. Their bound reflects a considerable improvement over preceding analyses by providing a tighter framework—improving the bounding factor from 1/(1-γ)⁴ as reported in Auer (2011) to 1/(1-γ)³. While this assumption simplifies the mathematical treatment of the problem, the authors acknowledge its limiting nature and discuss possible pathways to eliminate this restriction, presenting a general bound relying on extended computations and an increased dependence on |S|—the set of states in the MDP.

The paper meticulously details the operation of the Upper Confidence Reinforcement Learning (UCRL) algorithm, where exploration is tethered to optimism within a calculated model class, consisting probabilistically of the true MDP. The authors introduce a function termed 'knownness' to track visits to state/action pairs and trigger policy updates when changes in this knownness index occur. Through Bernstein’s inequality, they are able to derive tighter concentration results, allowing them to better estimate transition probabilities within the involved MDPs.

In terms of lower bound development, the authors craft a counter-example MDP that adheres to the PAC bounds while proving that any policy—be it stationary or non-stationary—faces inherent limitations in terms of sample complexity bounds related to 1/(1-γ)³. They build on strategies established by Strehl et al. (2009), incorporating a mechanism where delaying states contribute further to policy inaccuracies. Their counter-example MDP involves an intricate construction where transitions are only dependent on actions from specific states, thus allowing reinforcement learning algorithms to be shown PAC in scenarios where pure bandit-style maximization is applicable.

The practical implications of this research are three-fold: Firstly, the establishment of both upper and lower PAC bounds paves the way for more resilient reinforcement learning algorithms with proven complexity analyses. Potential avenues of future research include transcending the current assumptions without detracting from the sample complexity criteria—while exploring potential refinements to further alleviate computational costs in broader state-action environments. Additionally, the adaptation of these bounds can enhance the design of RL strategies where decisiveness in policy formation under limited information is quintessential.

This research provides a cornerstone for ongoing theoretical advancements within the field of MDPs. As algorithms for real-world reinforcement learning continue to evolve, the balance between simplicity and computational rigor remains a dynamic challenge that requires nuanced exploration and continual validation against established benchmarks such as PAC methodologies.