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Optimal Crowdsourcing Contests (1111.2893v1)

Published 12 Nov 2011 in cs.GT

Abstract: We study the design and approximation of optimal crowdsourcing contests. Crowdsourcing contests can be modeled as all-pay auctions because entrants must exert effort up-front to enter. Unlike all-pay auctions where a usual design objective would be to maximize revenue, in crowdsourcing contests, the principal only benefits from the submission with the highest quality. We give a theory for optimal crowdsourcing contests that mirrors the theory of optimal auction design: the optimal crowdsourcing contest is a virtual valuation optimizer (the virtual valuation function depends on the distribution of contestant skills and the number of contestants). We also compare crowdsourcing contests with more conventional means of procurement. In this comparison, crowdsourcing contests are relatively disadvantaged because the effort of losing contestants is wasted. Nonetheless, we show that crowdsourcing contests are 2-approximations to conventional methods for a large family of "regular" distributions, and 4-approximations, otherwise.

Citations (174)

Summary

  • The paper models crowdsourcing contests as all-pay auctions, characterizing optimal design based on virtual valuation to maximize submission quality rather than revenue.
  • Minimizing wasted participant effort, analogous to all-pay auctions, demonstrates that crowdsourcing contests can approximate traditional procurement with a 2-approximation bound.
  • The findings offer practical guidance for designing crowdsourcing platforms to minimize wasted effort and leverage collective intelligence effectively, while acknowledging bounded loss compared to traditional methods.

Insights into Optimal Crowdsourcing Contests

The paper "Optimal Crowdsourcing Contests" by Shuchi Chawla, Jason D. Hartline, and Balasubramanian Sivan explores the theoretical underpinnings of crowdsourcing contests viewed through the lens of auction theory. The authors model these contests as all-pay auctions, spotlighting the principal design challenge: maximizing the quality of the highest submission rather than revenue, contrasting it from traditional auction objectives.

Core Contributions and Results

The theoretical contribution of this paper is a characterization of optimal crowdsourcing contests analogous to optimal auction design. The authors propose that the optimal crowdsourcing contest can be described by a "virtual valuation" optimizer. This virtual valuation considers both the skill distribution and the number of participants, extending auction theory principles to this new paradigm.

  1. Utilization in Crowdsourcing Contests: The paper identifies that non-winning participants' efforts represent a crucial inefficiency in crowdsourcing, analogous to losses seen in all-pay auctions. The authors demonstrate that by focusing on designs where effort isn't wasted, traditional procurement can be approximated by crowdsourcing contests, with a proven 2-approximation where effort waste is minimized.
  2. Dynamic Contest Structures: Through optimal static and dynamic formats, the authors show that winner-takes-all is superior within static contests, where all resources are allocated to the best submission. This finding aligns with the dynamic format's optimality, where contest rewards are distributed to contestants based on submission quality transformations defined by the "ironed virtual value."
  3. Approximation Ratios and Challenges: They establish that these contests, even with theoretical design limitations, hold a bounded loss compared to traditional procurement methods - at most a factor of four, providing a practical outlook for designing real-world contests that could approximate the optimal by leveraging these insights. This highlights an acknowledgment of limitations due to "irregular" distributions, necessitating ironing techniques to achieve optimal outcomes.
  4. Implications of Distribution Knowledge: The authors discuss situations in which knowledge of the contestants' skill distribution is crucial for optimal contest design, yet they also conclude that in cases of regular distributions, simple highest-bidder wins models can suffice with minimal loss – demonstrating an inherent robustness to distribution perturbations.

Practical and Theoretical Implications

This exploration is significant for both practical and theoretical landscapes. Practically, these findings guide the design of crowdsourcing platforms such as Kaggle or Netflix's previous challenges by balancing design complexity and participant efficiency. By focusing on contest structures that minimize wasted effort, organizers can harness the latent potential of large, diverse pools of ideas and solutions, leading to high-quality outputs.

Theoretically, the refinement of auction and contest theory presented in this paper offers fertile ground for extensions and applications, particularly in handling larger and varied datasets, dynamic participation models, and addressing irregular distribution peculiarities.

Speculation on Future Developments

Future studies may explore asymmetric contest models and explore how multi-round dynamics interact with skill learning and adaptability amongst participants. Furthermore, there is ample room for improving approximation bounds for general distribution settings, potentially paving the way for adaptive or real-time optimized contests.

In conclusion, this paper synthesizes auction principles with innovative adaptations for crowdsourcing, charting a course for efficiently leveraging collective intelligence. It represents a meticulous theoretical foray that is poised to inform both academic pursuits and practical implementations in competitive problem-solving contexts.