Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Living City, a Collaborative Browser-based Massively Multiplayer Online Game (1011.5164v1)

Published 23 Nov 2010 in cs.CY and cs.SI

Abstract: This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina. Living City is a persistent and real-time digital world, running in the Web browser environment and accessible from users without any client-side installation. Today Massively Multiplayer Online Games attract the attention of Computer Scientists both for their architectural peculiarity and the close interconnection with the social network phenomenon. We will cover these two aspects paying particular attention to some aspects of the project: game balancing (e.g. algorithms behind time and money balancing); business logic (e.g., handling concurrency, cheating avoidance and availability) and, finally, social and psychological aspects involved in the collaboration of players, analyzing their activities and interconnections.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Emilio Ferrara (197 papers)
  2. Giacomo Fiumara (30 papers)
  3. Francesco Pagano (10 papers)
Citations (2)

Summary

We haven't generated a summary for this paper yet.