Papers
Topics
Authors
Recent
Search
2000 character limit reached

Truthful Mechanisms via Greedy Iterative Packing

Published 13 Jun 2009 in cs.GT and cs.DS | (0906.2466v1)

Abstract: An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an \alpha-approximate truthful mechanism. It is well-known that plugging an \alpha-approximation algorithm into the VCG technique may not yield a truthful mechanism. Thus, it is natural to investigate properties of approximation algorithms that enable their use in truthful mechanisms. The main contribution of this paper is to identify a useful and natural property of approximation algorithms, which we call loser-independence; this property is applicable in the single-minded and single-parameter settings. Intuitively, a loser-independent algorithm does not change its outcome when the bid of a losing agent increases, unless that agent becomes a winner. We demonstrate that loser-independent algorithms can be employed as sub-procedures in a greedy iterative packing approach while preserving monotonicity. A greedy iterative approach provides a good approximation in the context of maximizing a non-decreasing submodular function subject to independence constraints. Our framework gives rise to truthful approximation mechanisms for various problems. Notably, some problems arise in online mechanism design.

Citations (25)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.