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Hyperbolic Voronoi diagrams made easy (0903.3287v1)

Published 19 Mar 2009 in cs.CG

Abstract: We present a simple framework to compute hyperbolic Voronoi diagrams of finite point sets as affine diagrams. We prove that bisectors in Klein's non-conformal disk model are hyperplanes that can be interpreted as power bisectors of Euclidean balls. Therefore our method simply consists in computing an equivalent clipped power diagram followed by a mapping transformation depending on the selected representation of the hyperbolic space (e.g., Poincar\'e conformal disk or upper-plane representations). We discuss on extensions of this approach to weighted and $k$-order diagrams, and describe their dual triangulations. Finally, we consider two useful primitives on the hyperbolic Voronoi diagrams for designing tailored user interfaces of an image catalog browsing application in the hyperbolic disk: (1) finding nearest neighbors, and (2) computing smallest enclosing balls.

Citations (53)

Summary

  • The paper introduces a key methodology that converts hyperbolic Voronoi diagrams into Euclidean power diagrams using the Klein model.
  • The approach achieves efficiency with a complexity of O(nlogn + n^(d/2)), facilitating the construction of weighted and k-order diagrams.
  • The work offers practical benefits for spatial data structuring, enabling applications such as nearest neighbor queries and image browsing in hyperbolic spaces.

Overview of "Hyperbolic Voronoi Diagrams Made Easy"

The paper "Hyperbolic Voronoi Diagrams Made Easy," authored by Frank Nielsen and Richard Nock, presents an efficient methodology for constructing Voronoi diagrams in hyperbolic spaces by leveraging the Klein projective disk model. The research provides a technical framework that simplifies the creation and manipulation of these diagrams, traditionally challenging due to the non-Euclidean nature of hyperbolic geometry. By establishing an equivalence between Voronoi diagrams in the Klein model and power diagrams, the authors facilitate straightforward computational processes and applications in hyperbolic spaces.

Methodological Contributions

The key contribution of the research rests on the realization that bisectors in the Klein model can be interpreted as hyperplanes in Euclidean geometry. This enables the conversion of Voronoi problems in hyperbolic geometry to equivalent power diagram problems, which are well-studied in Euclidean contexts. The one-to-one mapping provided between hyperbolic geometry representations—specifically between the Klein, Poincaré disk, and upper-plane models—serves as a foundational tool in translating problems into efficient computational tasks.

Notable Results

The paper presents a theorem establishing that the complexity of hyperbolic Voronoi diagrams in the Klein model can be managed within O(nlogn + nd/2) time. This is noted to be comparable to the complexity bounds of corresponding power diagrams in Euclidean space, underscoring the efficiency improvements achieved. Another important result is the ability to construct weighted and k-order diagrams, further extending the applicability of the hyperbolic Voronoi framework.

Practical and Theoretical Implications

Practically, this research permits advanced applications such as image catalog browsing within hyperbolic spaces, as demonstrated in the user interface applications for navigating image collections. It provides computational strategies for nearest neighbor querying and smallest enclosing ball determination. These operations are significant for a wide array of domains reliant on spatial data structuring and query optimization.

Theoretically, the results cement the understanding of hyperbolic geometry transformations and their computational implications, offering an approach rooted in the equivalence of geometric models. Such methodologies could potentially impact future work in areas requiring geometric reasoning in non-Euclidean domains.

Future Directions

This work opens avenues for further exploration into using other non-conformal models for similar problems, potentially simplifying even more complex geometric constructs. Additionally, integrating these methodologies with current advancements in GPU rendering could enhance interactive applications involving large datasets and spatial analysis. Contributions of this nature are likely to influence the direction of computational geometry, particularly concerning hyperbolic spaces, and inspire developments in related AI systems requiring sophisticated geometric reasoning.

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