Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
125 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Network Connection Games with Disconnected Equilibria (0805.4323v2)

Published 28 May 2008 in cs.GT

Abstract: In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For each edge a player must pay a cost \alpha, and the individual cost for a player represents a trade-off between edge costs and shortest path lengths to all other players. We extend the model to a penalized game (PCG), for which we reduce the penalty counted towards the individual cost for a pair of disconnected players to a finite value \beta. Our analysis concentrates on existence, structure, and cost of disconnected Nash and strong equilibria. Although the PCG is not a potential game, pure Nash equilibria always and pure strong equilibria very often exist. We provide tight conditions under which disconnected Nash (strong) equilibria can evolve. Components of these equilibria must be Nash (strong) equilibria of a smaller NCG. However, in contrast to the NCG, for almost all parameter values no tree is a stable component. Finally, we present a detailed characterization of the price of anarchy that reveals cases in which the price of anarchy is \Theta(n) and thus several orders of magnitude larger than in the NCG. Perhaps surprisingly, the strong price of anarchy increases to at most 4. This indicates that global communication and coordination can be extremely valuable to overcome socially inferior topologies in distributed selfish network design.

Citations (24)

Summary

We haven't generated a summary for this paper yet.