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On the performance of approximate equilibria in congestion games (0804.3160v2)

Published 21 Apr 2008 in cs.GT, cs.AI, and cs.NI

Abstract: We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We give (almost) tight upper and lower bounds for both the price of anarchy and the price of stability for atomic and non-atomic congestion games. Our results not only encompass and generalize the existing results of exact equilibria to $\epsilon$-Nash equilibria, but they also provide a unified approach which reveals the common threads of the atomic and non-atomic price of anarchy results. By expanding the spectrum, we also cast the existing results in a new light. For example, the Pigou network, which gives tight results for exact Nash equilibria of selfish routing, remains tight for the price of stability of $\epsilon$-Nash equilibria but not for the price of anarchy.

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