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Algorithms for Omega-Regular Games with Imperfect Information (0706.2619v3)

Published 18 Jun 2007 in cs.LO and cs.GT

Abstract: We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller that does not see the private state of the plant. Our main results are twofold. First, we give a fixed-point algorithm for computing the set of states from which a player can win with a deterministic observation-based strategy for any omega-regular objective. The fixed point is computed in the lattice of antichains of state sets. This algorithm has the advantages of being directed by the objective and of avoiding an explicit subset construction on the game graph. Second, we give an algorithm for computing the set of states from which a player can win with probability 1 with a randomized observation-based strategy for a Buechi objective. This set is of interest because in the absence of perfect information, randomized strategies are more powerful than deterministic ones. We show that our algorithms are optimal by proving matching lower bounds.

Citations (237)

Summary

  • The paper introduces a fixed-point algorithm using antichains to efficiently compute winning states for any omega-regular objective in games with imperfect information.
  • It presents randomized strategies tailored for Büchi objectives by transforming imperfect information games into ones with perfect information, achieving Exptime-completeness.
  • The approach significantly advances applications in controller synthesis and system verification for complex, uncertain decision-making environments.

Analysis of "Algorithms for Omega-Regular Games with Imperfect Information"

The paper, authored by Krishnendu Chatterjee et al., addresses the computational challenges involved in handling two-player games with imperfect information on graphs, particularly those with omega-regular objectives. This research is deeply rooted in the field of theoretical computer science and finds critical applications in areas such as controller synthesis, system verification, and economic decision modeling.

Core Contributions

The paper makes two significant contributions:

  1. Deterministic Strategies and Fixed-Point Algorithm: The authors introduce a fixed-point algorithm specifically designed to compute the states from which a player can reliably win using a deterministic observation-based strategy, for any omega-regular objective. The innovation here lies in their application of antichains of state sets, allowing them to sidestep traditionally cumbersome subset constructions on game graphs. This methodology is not only objective-directed but also provides computational efficiency by efficiently representing downward-closed sets symbolically.
  2. Randomized Strategies for B\"uchi Objectives: The paper also addresses the computation of states from which a player can win with probability one using randomized strategies, specifically for B\"uchi objectives. This aspect is crucial because, in scenarios lacking perfect information, deterministic strategies often fall short. The proposed algorithm again achieves optimality by leveraging a clever transformation into games with perfect information, valid for all Borel objectives. The solution is established as Exptime-complete, reflecting both its theoretical robustness and practical importance.

Implications of the Research

The implications of the results from this paper extend to both theoretical and practical domains. Theoretically, the paper enhances our understanding of games with imperfect information by providing tools that can efficiently compute winning strategies for complex objectives like omega-regular conditions. Practically, these algorithms can be directly applied to design robust systems, particularly in fields where decision-making is crucial under uncertainty, and only partial state information is available — such as robotics, automated control systems, and real-time decision systems in dynamic environments.

Speculation on Future Developments

Future research can further explore several promising avenues:

  • Complex Borel Objectives: While the paper addresses omega-regular conditions effectively, exploring broader classes of Borel objectives could yield additional insights and applications.
  • Improving Algorithmic Efficiency: While the algorithms proposed are optimal with regard to complexity, real-world applications could benefit from enhanced efficiency through localized optimizations or parallel processing approaches.
  • Extension to Multi-Player Games: Extending the framework to handle multi-player games with incomplete information could bring substantial advancements, especially considering the complexity and diversity of real-world problems involving more than two decision agents.

In conclusion, the paper provides essential methodologies and results for handling imperfect-information games, setting a solid foundation for both future theoretical exploration and practical system implementation in areas requiring intelligent decision-making under uncertainty.